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Marching triangles : ウィキペディア英語版 | Marching triangles In computer graphics, the problem of transforming a cloud of points on the surface of a three-dimensional object into a polygon mesh for the object can be solved by a technique called marching triangles''. This provides a faster alternative to other methods for the same problem of surface reconstruction, based on Delaunay triangulation.〔A. Hilton, AJ Stoddart, et al. Marching Triangles: Range Image Fusion for Complex Object Modeling. Image Processing, vol 1., pp. 381–384. Sep 1996.〕〔Bernardini, Mittleman. The Ball-Pivoting Algorithm for Surface Reconstruction, IEEE Transactions of Visualization & Graphics. 1999.〕 == References ==
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Marching triangles」の詳細全文を読む
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